

But first get a few useful items: There are bandages in the bushes between the stairs and the sloping ledge to the right of the entrance (when facing it) and ammo on the ledges spanning the length of the room. The big door at the far end of the room doesn't open. If this doesn't work for you, or if you prefer not to cheat in any way, you'll need to kill all the mutants before exploring the area, or outrun the clawed mutant as you go. This technique is described in a footnote below. NOTE: You may be able to trap the clawed mutant by taking advantage of a minor bug. You can either kill them all, try and outrun them, or just don't trigger them by avoiding that first mutant instead of killing it.

If you kill this mutant, 6 giant pillbug-like creatures enter through the chutes along the side walls. One of the tanks bursts open releasing a mutant with long, knife-like claws and the ability to spit acid. SECOND GREENHOUSE WITH MUTANT INCUBATION TANKS: A panoramic cut scene shows the layout of the area. Press the button and exit through the other door. Climb over the railing or go around and up the stairs to the airlock.
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(In the PC game at least, these don't seem to do any harm.) Head back toward the corner of the room, where you'll find a Vector and Mag clip on the ground. Step off the path into the undergrowth behind the spore-spitting pitcher plant. Pick it up and quickly get out of the way before the carnivorous plant can bite Lara. Where it turns a corner toward the exit, there's a Viper clip lying on the walkway. Drop down and return to the greenhouse.įollow the path straight ahead. Go through the passage, climb the ladder, pick up Vector and Mag clips and pull the switch to open the exit. Step into the fountain and pull on one of the gargoyles to open a secret passage in the corner to the right of where you entered. Muller then spritzes Lara with pesticide and sneaks away. Apparently his colleague Boaz created a "Proto-Nephilim" that turned out to be not an angel but an abomination. He's convinced Eckhardt's plan will work, but he does hint that their previous experiments weren't completely successful. Lara is a bit skeptical, but Muller insists. In return for their help, he's promised the other Cabal members immortality. Eckhardt plans to use the Sleeper to breed a new race of Nephilim. He says they plan to bring about a new order of life on earth, starting with the revival of the Sleeper. Muller: The scientist reveals more information about the Cabal. Go down the steps and talk to the man standing near the fountain.ĭialogue - Dr.
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Stella's Tomb Raider Angel of Darkness Walkthrough - Windows, Mac & PlayStation 2Įnemies: Mutant plants and creatures, guards/Cabal soldiersįIRST GREENHOUSE: Go straight through the door to enter the greenhouse.
